Remember that Trace will execute 1 opcode at a time, while Run Next will also execute 1 opcode at a time, unless it’s a bl, where it will execute the function, return, and halt. This time, I’m going to try and let you, the reader, follow along, by putting the answers in spoilers.
I know this can be rather overwhelming if you’re doing assembly hacking for the first time. Let’s see if that claim is backed up by the stat screen. How many times do we need to shift 0x80 to get 0x100 instead of 0x4000? So instead of lsl r0,r0,#0x7, we need lsl r0,r0,#0x1.
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1), if I accidentally click in the game window and lose my place, I can easily get back. Like project 1, it’s going to be fairly short, and everything is inline, ie, everything is between the PUSH and POP in the template .
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Found another branch at 189CC, which takes us to 189E2, as expected. Then I check each opcode argument one by one, going backwards, from that point, looking for r1 on the left side of the arguments column, since that means r1 is being modified. We see 189C4 has orr r1,r0, and that seems to be the most recent time r1 was edited. So we scroll up a bit further to see what the values being orr’d are.
I live in the US, and it arrived a little over a week. Everything was documented well, the GUI interface is easy to use as well.
However, I happened to notice that r4 had the unit data struct from an earlier function, so I just went ahead and used that. It’s probable that if the attacker struct is saved, as it is here, the defender struct is also present. r12 I immediately disregard, since that’s treated as a scratch register. If r8 was pushed, then I can use the value in r8; otherwise, I should ignore it. If I scroll down a bit, I see that we’re near the end of the function because there’s a pop at 2AB6A, and r8 is in fact restored, so I know I can refer to it if I want to.